- significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)
- combat AI improvements
- voice over net and multiplayer related fixes and improvements
- new anti cheating methods in multiplayer (including optional www.BattlEye.com depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)
- fixed compatibility problems caused by various copy protections used
- fog is rendered correctly on DX10 generation cards
- new scripting functions (string manipulation, multiplayer synchronization)
Changelog: # FIX (COPYPROTECTION): Securom issue preventing game to launch on some computers # FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from kneel or prone on a ladder), installs animationHotFix.pbo and its signature # FIX (LOCALIZATION): mission M13 is localized to all languages # FIX (RUSSIAN): several missing translations in russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
[ ArmA update v1.08 International
]
www.armedassault.com Mirrors:
564.65 MB
Description : New updates 1.08 for international version of ArmA (all released online and DVD versions)
[ OFP Goty 1.96 Final ]
7.27 MB
Multiplayer:
- When MP mission file transfer failes, client is disconnected
- Several anti-cheat measures implemented.
- Unit killed inside a vehicle sometimes did not respawn.
- Gunner aiming was unstable.
- Visual glithes in the ingame browser.
- Faster response in various game setup screens.
- Testing of server-client mod compatibility is now possible.
Stability and Security:
- More improvements in virtual address range handling. This should prevent error messages like "Out of memory (index buffer)
- Various crash opportunities fixed.
- Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen.
- AI waypoint delays and other AI degradation was possible on very fast CPU.
- Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).
- Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors.
- Some crash opportunities fixed.
Scripting:
- Command "private" did not work when variable name contained any upper case letter.
- Event handlers were not saved properly (affects some 3rd party addons).
- Event handler "init" is now launched on all machines in MP game.
Miscellaneous:
- Improved AI Airplane dogfighting.
- Fixed terrain lighting direction bug.
- Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
- Some other minor bugs fixed.